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Cien Banchiere
Extrinsic Arcadia Distribution
121
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Posted - 2016.10.30 20:43:22 -
[1] - Quote
Ah, so you've dug up this dead horse again. Playing solo? Do your homework if you are trvaleing. Stop dying and saying it's someone else's fault. It is indeed a sandbox. It has enough sand that you should be, could be, maybe one day will be, able to learn how not to die. You'll also learn that most,deaths have been brought on by the pilot. This "idea" isn't adding complexity. It's asking to add a free pass to people who don't want to play andbuse their potential or figure things out. Also, stop dying. |

Cien Banchiere
Extrinsic Arcadia Distribution
121
|
Posted - 2016.11.03 17:19:04 -
[2] - Quote
Steffles wrote:Hilti Enaka wrote:Personally i'm struggling to find the game engaging and I think when you take off all of the sugar it really comes down to two mechanics that over the years have become real engagement killers.
All over the game I see a similar story from small fleets wanting to go out and blap stuff and test skill to watching PERUNGA sitting in Tama with his sebo keres and a fleet of logi and ecm backing him up.
Despite the research coming out of how gaming styles are changing and how people want to work in groups of no more than 15 people, CCP still keep push content that evolves around massive hordes of people grinding.
Some of us who remember the game before the nano nerf, before warp disrupter and ecm and ewar and killboards and remember what it was like to roam around and shoot stuff and compete against home defences because someone was tress passing. These days the story is, dock up and wait it out, same for fleets who sit on gates in null and low. And don't get me started on the war mechanic.
I don't know what the fix is and i am done thinking about how to achieve the type of dynamic fast moving game Eve used to be but i would like to see CCP at least trying to incentivise engaging game play instead of the boring, predictable choke points of gates and pipe blanket war dec campers.
Not sure they actually have a plan. Perhaps they'll get someone in who will one day address: Suicide Ganking Cyno's Cloaky Camping N+1 Capital Proliferation Killboard Fallout Gates Alpha War Decs But I wouldn't hold my breath, these negative things have been around for years, generated thousands of posts describing the negative aspects and they have failed miserably to address any of them. They did finally address: Capital Projection Sov 2 out 11+ aint bad... actually yeah its pretty bad in 10 years tbh
Maybe because most of those aren't a problem. Maybe the problem is... people? Maybe they should start addressing people who constantly nag all the time instead of figuring out how to work around these "problems"
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Cien Banchiere
Extrinsic Arcadia Distribution
121
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Posted - 2016.11.03 18:30:31 -
[3] - Quote
Hilti Enaka wrote:Cien Banchiere wrote:Steffles wrote:Hilti Enaka wrote:Personally i'm struggling to find the game engaging and I think when you take off all of the sugar it really comes down to two mechanics that over the years have become real engagement killers.
All over the game I see a similar story from small fleets wanting to go out and blap stuff and test skill to watching PERUNGA sitting in Tama with his sebo keres and a fleet of logi and ecm backing him up.
Despite the research coming out of how gaming styles are changing and how people want to work in groups of no more than 15 people, CCP still keep push content that evolves around massive hordes of people grinding.
Some of us who remember the game before the nano nerf, before warp disrupter and ecm and ewar and killboards and remember what it was like to roam around and shoot stuff and compete against home defences because someone was tress passing. These days the story is, dock up and wait it out, same for fleets who sit on gates in null and low. And don't get me started on the war mechanic.
I don't know what the fix is and i am done thinking about how to achieve the type of dynamic fast moving game Eve used to be but i would like to see CCP at least trying to incentivise engaging game play instead of the boring, predictable choke points of gates and pipe blanket war dec campers.
Not sure they actually have a plan. Perhaps they'll get someone in who will one day address: Suicide Ganking Cyno's Cloaky Camping N+1 Capital Proliferation Killboard Fallout Gates Alpha War Decs But I wouldn't hold my breath, these negative things have been around for years, generated thousands of posts describing the negative aspects and they have failed miserably to address any of them. They did finally address: Capital Projection Sov 2 out 11+ aint bad... actually yeah its pretty bad in 10 years tbh Maybe because most of those aren't a problem. Maybe the problem is... people? Maybe they should start addressing people who constantly nag all the time instead of figuring out how to work around these "problems" You are so right, people losing interest in a game that is being dulled down out of existence through crappy planning and execution sure is the fault of winey people.
Do explain.
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Cien Banchiere
Extrinsic Arcadia Distribution
122
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Posted - 2016.11.04 13:50:58 -
[4] - Quote
If this thread had any good ideas I think they went in the shitter in the first,couple pages. The only decent idea proposed was "use your tools and watch out for yourself". The same advice given for over a decade. We have fields buried with thease dead horses. Fields. If you have issues with criminal and pirate types just figure it out. I did. I,spent two years in HS and met all sorts of awful people. It was fun. You learn a lot. |

Cien Banchiere
Extrinsic Arcadia Distribution
125
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Posted - 2016.11.04 19:23:10 -
[5] - Quote
I'd also like to add something I've said before. It's space. It'd be really hard to police space unlike a city.
But this kind of stuff makes me think of my beginning days in the yesteryear of 2011. Everyone who I flew with knew criminals could lurk everywhwre. We got ganked, scammed, and awoxed. It happends. When wars happened we'd not dock up, but go explore, or do wormhole stuff, or missions elsewhere. We made them find us. When people tried to "own" ice belts or a system we'do either fight back, or gank ourselvessels with an alternative and make a concord cloud appear. We simply ignored the criminals once they made their presence known. We'd work around them. That was pretty thrilling times then. It was fun. |

Cien Banchiere
Extrinsic Arcadia Distribution
126
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Posted - 2016.11.08 20:02:25 -
[6] - Quote
Keno Skir wrote:Valkyrie Harkonnen wrote:In EVE only the attacker has fun and hes having fun by exploiting a game concept that wasn't intended to work like that. In fairness I've had loads of fun being the target of wardecs, especially as a new player when i knew i had to learn how to survive them or be everyone's kicking post forever. At no point did i feel like i was being griefed because i fully understood what this game was when i started (the danger was the main reason i started). If you aren't having fun i suggest you have a think about what kind of game you might find fun. Then once you have an idea, go play that game and quit trying to turn EvE into it.
So much this. Remember can flipping? Yeah started a war refusing to become a ransom victim. Didn't even know that **** was possible until it happened. It was nuts! Ejected the ship and making fun of the guy scramming me, then making it a tough two weeks for people to find my corp they dec'd. Been awoxed a few times and hunted. Hauling **** knowing someone, somewhere can take it makes the game very thrilling. |
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